

If I turn the Pause on caught exceptions option in Breakpoints in the Sources tab off, then my project will just appear to load as normal, but presumably those exceptions are still being thrown. My project then works as normal (which is also odd). This repeats exactly 41 times before Unity loads, then 10 times after Unity loads. My issue is that the generated unityFramework function keeps throwing exceptions without giving information on this line:


I also installed URL rewrite and tried to use the nfig file found here. I have decompression fallback on, but I also tried using the IIS web.config file found here. Currently, I'm localhosting it on an IIS server, and will also be hosting it on other IIS servers later. This has led me to attempting to compress the project using Brotli. I'm currently working on a Unity project for WebGL, and have been trying to reduce the load time.
